miracleoreo.blogg.se

Gemcraft labyrinth change target priority
Gemcraft labyrinth change target priority






gemcraft labyrinth change target priority

This is a thing I've been meaning to ask about - has anyone run the math to figure out what the ideal level split between trap and amp gems should be? I've generally been running 2-3 levels below trap gem in my amps except for mana traps, where I've been using one level lower. Originally posted by Smulch//Faerwin:There *should* be a point where a dual colored crit gem should outperform a pure crit gem but I haven't yet seen it. I keep my amp 3 levels lower than the gem they are amplifying In some tight maps, you can use an amp for slow gem but it's rarely needed.

gemcraft labyrinth change target priority gemcraft labyrinth change target priority

Based on some quick maths, it's impossible for a dual gem to outpace a pure gem.Ĭrit gems x5/6 in trap for killing, unless it's a farm map (faster with towers at that point), all using bolt enhancementīlood gem in a lantern near the crit gems, make space for ampsġ crit gem in a tower surrounded by amps for aerial killsġ blood gem in a tower surrounded by amps for aerial killsĪs many lanterns as needed with rank 23 blue gem set with random targetįor amps, in the mana farm, I only build an amp when it's gonna hit 3 traps or more unless there's a trap that wouldn't have any amp otherwise, then I build one.įor amps with crit gems, I build them even if it only hit one. And by dual, I mean 0,000000000001% other color.Įdit: Actually, I'm wrong. There *should* be a point where a dual colored crit gem should outperform a pure crit gem but I haven't yet seen it.








Gemcraft labyrinth change target priority